///BspToBulletConverter  extends the BspConverter to convert to Bullet datastructures. In this case, Irrlicht swaps Z and Y, so we do the same.
class IrrPhysBspBulletConverter : public BspConverter
{
public:
	//=== vars ===//
	IrrPhysBase *		m_poPhysBase;

	//=== constructor ===//
	IrrPhysBspBulletConverter( IrrPhysBase * poPhysBase );

	//! this function overrides the BspConverter::addConvexVerticesCollider 
	virtual void	addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation);
};
